IPRO VARIATOR PRO MANUAL:   5 - Phase Correction Function
To begin with, of course, we should figure out what "phase step size correction" is and its theoretical basis.

As I said, this system was first presented in the update of my Triplex 4 program , where I gave a detailed theoretical basis and examples of its application.

Now it seems to me that I went into too much detail there, so in this guide I will try to present its idea in simpler language:

The essence of the system is actually simple: if you use soft progressions in the game, for example, when the bet increases by 1 unit after each miss, then in the case of a deep drawdown (which happens periodically, no matter what) an increase of 1 unit with a miss is no longer enough to quickly compensate for this drawdown with wins. And the longer you get stuck in this minus, the less chances you have to get out of it.

I am talking about an unpleasant moment when, for example, the current bet after a series of misses has already reached 40 units, and the balance has sagged by 800 units. In this case, even a series of several wins in a row will still leave you in a drawdown (although it will improve the overall situation).

Obviously, such a situation could be saved by increasing the size of the initial bet (from 1 to 10), when the current bet after a certain number of misses became 10. And then our progression would not be:
not
1 - 2 - 3 - 4 - 5,
but
10 - 20 - 30 - 40 - 50! - This is exactly the technique called "phase correction of the step size", and it is really the most powerful weapon in your fight against roulette. That is, we could continue to get a certain number of misses, but with wins there would be a much faster exit from the drawdown, and upon reaching the minimum profit, the bet would be reset to 1 again.

So, with the help of this system, we initially determine the step size, which is essentially the value of the multiplier, upon reaching which the initial bet will change to this value.

Let's take a simpler look at an example from the default settings:
With these settings, the initial bet is 1, and every miss will add 1 to the current bet.

The phase correction setting is set to 3, so now when the current bet reaches 3, the initial bet will change to 3, and every miss will add 3 instead of 1.

So the progressions for losses in the phases will be as follows:

Phase 1: 1 - 2 - 3
Phase 2: 3 - 6 - 9
Phase 3: 9 - 18 - 27
Phase 4: 27 - 54 - 81
Phase 5: 81 - 162 - 243... And so on, until the minimum profit is made and the

"BET AUTOMATIC RESET" function is triggered, resetting the current and initial bet back to 1.

To reinforce this, here is another example with a step size of 5:
If, with the same initial bet and progression settings, the phase correction step is equal to 5, then the bet increase in phases will be as follows:

Phase 1: 1 - 2 - 3 - 4 - 5
Phase 2: 5 - 10 - 15 - 20 - 25
Phase 3: 25 - 50 - 75 - 100 - 125
Phase 4: 125 - 250 - 375 - 500 - 625

And so on, until the minimum profit is received again, and the "BET AUTOMATIC RESET" function is triggered , resetting the current and initial bet to 1.

In addition, it is important to note that as the initial bet and step size increase, the program will look at each win to see if it is possible to leave the step the same, but reduce the initial bet!

For example, if you are in phase 3 (with a step of 25 - 50 - 75 - 100 - 125), and upon winning the program notices that to make a profit it is not necessary to bet 75, but 15 is enough - it will change the initial bet to 15, and now the phase will be as follows: 15 - 30 - 45 - 60 - 75.


INITIAL BALANCE:

I hasten to separately draw your attention to the fact that, since with an increase in the phase the steps increase, then to work with the phase correction method a significantly larger balance is required than the average recommended value.

For calculation, the recommendations will be as follows:

- Minimum size:
initial bet * 18360
(example for a bet of 0.1 on a number: 0.1 * 18360 = 1836)

- Optimal size:
initial bet * 36720 (example for a bet of 0.01 on a number: 0.01 * 36720 = 367.2)

This method is quite young, but has amazing prospects for research and design of the most effective game strategies, and its combination with powerful statistical algorithms can give the most enviable results in a real game!
1. ALGORITHMS AND FILTERS
2. Overview of program functions
3. Calculation of the initial balance
4. Betting system setup
5. Phase correction function
6. IMPORT and EXPORT of numbers
7. General recommendations
8. Variants of settings
9. VIDEO EXAMPLES